The students will emerge as highly skilled professionals ready to excel in the game art and design industry. They will have strong artistic skills in drawing, sketching, and digital painting, along with expertise in industry-standard software for 3D modelling, texturing, rigging, animation, and game design. With a deep understanding of game design principles and UI/UX design, they will be adept at creating compelling game assets, characters, and environments. Their portfolios will showcase their capability to tackle complex challenges and produce high-quality work
Game Art and Design is an extensive 36-month programme that provides students with the essential skills and knowledge required to excel in the game art and design industry. It covers a wide range of topics, from fundamental drawing and design principles to advanced techniques in 3D modelling, texturing, rigging, animation, and game development. Students will gain hands-on experience with industry-standard software and tools, preparing them for successful careers.
FUNDAMENTALS OF GAME ART AND DESIGN (6 MONTHS)History of Gaming and Game Design Theory • Drawing basics and perspective • Props design • Advanced drawing and character anatomy (Human and creature) • Digital painting techniques • UI/UX design • Prototyping • 2D assets designed for games • 2D character design | SOFTWARE• Photoshop • XD • Illustrator |
VISUAL DESIGN AND COMPOSITING (6 MONTHS)• Fundamentals of photography • Game logo design • Gameplay poster design • Digital Compositing – 1 • Digital Compositing – 2 | SOFTWARE• Illustrator • Photoshop • After Effects • Nuke |
ASSET CREATION (6 MONTHS)• Modelling • Texturing • Advance texturing • Environment design and asset creation • Advanced character modelling | SOFTWARE• Blender• Unreal |
ADVANCED LIGHTING AND DYNAMICS (6 MONTHS)• Advanced lighting • Dynamics • Complex particles • Basic Blueprint creation | SOFTWARE• Unreal • Niagara Particles |
ADVANCED ANIMATION AND BLUEPRINT (6 MONTHS)• Animation • Advanced Blueprint | SOFTWARE• Unreal |